What's new in Blender 5.0?
Summary
Q.What's new in Blender 5.0?
A.Blender 5.0 delivers major production upgrades, notably built‑in ACES 2.0 color management with HDR support, a big expansion of Geometry Nodes, and broader asset/viewport improvements. It’s a step toward a more pipeline‑friendly, HDR‑ready 3D tool for film, game, and VFX work.
More info
Blender 5.0, released in mid‑November 2025, is a major, production‑oriented update. It locks in built‑in ACES 2.0 color management (ACEScg space) and updated OCIO handling, plus native HDR workflows with Rec.2100‑PQ and Rec.2100‑HLG. A new working color space for blend files further unifies how colors travel through scenes and pipelines. In short, 5.0 widens color fidelity and HDR support while smoothing workflows for film, VFX, and real‑time production. Color management in Blender 5.0 OpenColorIO improvements (developer.blender.org)
- Geometry Nodes: three new bundles (Combine Bundle, Separate Bundle, Join Bundle) and six new Geometry Nodes modifiers to boost procedural workflows. Geometry Nodes in Blender 5.0 (developer.blender.org)
- Animation & Rigging: a new Geometry Attribute constraint enables direct sampling of geometry attributes for object and bone transforms. Animation & Rigging in Blender 5.0 (developer.blender.org)
- Assets: scenes can be marked as assets and previews are generated; asset browser workflow is more integrated. Assets in Blender 5.0 Asset workflow overview (developer.blender.org)
- Sculpt and Grease Pencil: notable sculpt brush curve controls and multiresolution workflow tweaks; Grease Pencil gains motion handling and render improvements. Sculpt in Blender 5.0 Grease Pencil in Blender 5.0 (developer.blender.org)
- EEVEE & Viewport: broad viewport and real‑time shading improvements to bring preview and final renders closer together in real time. EEVEE & Viewport in Blender 5.0 (developer.blender.org)
Taken together, Blender 5.0 marks a milestone toward deeper color management alignment, richer procedural workflows, and stronger pipeline compatibility. It remains true to Blender’s open‑source ethos while expanding tools across modeling, shading, animation, and asset management. As with prior releases, Blender continues to be free and community‑driven under the GPL. [Blender Foundation info](https:// Blender.org/about/foundation/) (blender.org)
Color management in Blender 5.0
developer.blender.org
OpenColorIO improvements
docs.blender.org
Geometry Nodes in Blender 5.0
developer.blender.org
Animation & Rigging in Blender 5.0
developer.blender.org
Assets in Blender 5.0
developer.blender.org
Asset workflow overview
developer.blender.org
Sculpt in Blender 5.0
developer.blender.org
Grease Pencil in Blender 5.0
developer.blender.org
EEVEE & Viewport in Blender 5.0
developer.blender.org
blender.org
blender.org



