It Takes Two

How many chapters are there in It Takes Two?

1 min readit takes two chapters

Summary

Q.How many chapters are there in It Takes Two?

A.It Takes Two is commonly described as having seven main chapters (The Shed; The Tree; Rose’s Room; Cuckoo Clock; Snow Globe; The Garden; The Attic), though some guides split large areas into more sections and report nine entries.

More info

Direct answer: It Takes Two is usually counted as seven main chapters — The Shed, The Tree, Rose’s Room, Cuckoo Clock, Snow Globe, The Garden and The Attic — which cover the game’s full story and major gameplay shifts. This seven-chapter breakdown is used by several walkthrough and guide sites and matches how the game groups its major areas in the chapter/checkpoint system. (See a full chapter breakdown at The Review Geek and GameRant.)

Supporting detail: You’ll also see some outlets list nine “chapters” — that comes from splitting larger areas (for example Rose’s Room or multi-part finales) into separate named sections for guide convenience. Both counts appear in reputable coverage, so the difference is mainly one of how granular a guide chooses to be. If you just want to track progress in-game, use the Chapter Select/checkpoint menu to replay sections or collect missed minigames; guides and articles explain using Chapter Select to revisit specific checkpoints. For reference, compare the seven-chapter guide and an example of the nine-part breakdown alongside a note about chapter select from PC Gamer.

More questions about It Takes Two

Back to all FAQs

Built with Ship Games

Enze: The Unbidden Grace

Enze: The Unbidden Grace

"Enze: The Unbidden Grace" is an action-adventure game. Is divine grace always a blessing? In the far north of a planet reborn after an apocalyptic disaster, a golden tower hides the secrets of creation and destruction. Enze answers an unknown call and begins a journey into the unknown.

Initial Delivery

Initial Delivery

A humble blend of rally and touge mechanics on a bed of procedurally generated levels, and a drizzle of rogue-lite sauce to bring it all together.

Stoneseeker

Stoneseeker

Descend a procedurally generated dungeon in this first-person RPG, with the soul of an immersive-sim.

Namto (Ñamto)

Namto (Ñamto)

A physics-based, clickerish & toyboxy game about making stuff; lots of stuff. Unlock toys, discover secret interactions and produce vast amounts of the same thing!